League Type
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Explaination
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Head to Head
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Compete one-0-one like real teams do in the tournament. Win rounds (made of certain
number of matches) and accumulate table points per W/L/D. Win with the highest total
table points at the end. We are proud to be the only one to offer
such Fantasy formet in Cricket/Football World !!
|
Traditional Point Based
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Accumulate fan points throughout the tournament. Win with the highest total fan
points at the end.
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Daily Leagues
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Accumulate fan points throughout the round. Win with the highest total fan points
at the end.
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Team Composition
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Default
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Value
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Explaination
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Number of teams per league
|
2
|
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Total number of teams registered in your league. Your league must have this number
of leagues filled prior to the match starts.
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Below variables are changed based on your selection above!
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Total Players per team
|
11
|
|
|
Bat
|
Bowl
|
AR
|
WK
|
Min
|
3
|
3
|
1
|
1
|
Max
|
6
|
6
|
4
|
1
|
|
Total Players playing in Fantasy team
|
11
|
|
Total Players on Bench in Fantasy team
|
0
|
|
Other Rules
|
Default
|
Value
|
Explaination
|
Number of C/VC changes allowed
|
Unlimited
|
|
This features allows league managers to restric teams on changing captain and vice-captain
to a specific number of times.
|
Player Lock Time in minutes (Before Match Time)
|
0
|
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This feature allows League Managers to restrict Team Managers on updating their team players X minutes before match time.
|
Unlock players who have not played the match
|
Enable
|
|
If you enable this setting then the players those who have not played in a given
match will get unlocked after the match status is completed and you will be able
to trade those players.
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Exclude No Result matches
|
|
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If selected Yes, then points for the no result game will not be counted.
If selected No, then points for the the players played in no result game will be counted.
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